Postmortem


Related Games There are many Tower-defense games that are like our game. But only in a game-mechanic-fashion. Our Game combines the basic tower-defense-genre with new enemy types that fly high or dig low, with traps that a player can use in a hurry and a story which most tower-defense-games don’t have. Many Ideas of improving came from the android apps Mini TD2, Mini TD3 and Infinitode which is an excellent game to show how a tower-defense is done right. At least the mechanics.

Genre definitions Our game is a tower-defense-game for which Wikipedia describes: *“Tower defense (TD) is a subgenre of strategy video game where the goal is to defend a player’s territories or possessions by obstructing the enemy attackers or by stopping enemies from reaching the exits, usually achieved by placing defensive structures on or along their path of attack.[1] This typically means building a variety of different structures that serve to automatically block, impede, attack or destroy enemies. Tower defense is seen as a subgenre of real-time strategy video games, due to its real-time origins,[2][3] though many modern tower defense games include aspects of turn-based strategy. Strategic choice and positioning of defensive elements is an essential strategy of the genre.” * Source: https://en.wikipedia.org/wiki/Tower_defense | read on 24.02.2021. Our game does exactly this. It is the goal to defend the main base of the UDSSR by using towers and traps to block the way for the enemies. We also have the strong impact of strategic choice andpositioning of defensive elements, because every tower you build could lose that level for you, if you’re not careful enough.

First build specifications Our first build started simple. We had a tower, a map and an enemy that gets a little too close to the tower. That’s the basic principle of how tower-defense works. And we nailed it at the first try. That’s something that we are really proud of. We started with the simplest things and built on top of that. Every new Feature always comes down again to that first simple build we made. And you feel it when you play the game. Everything is just a simple tower-defense. With more features.

Mechanics It was good to add different enemies into the game. That way it is important how you build your towers, and how you manage to have enough money for the next one. It makes the tower-defense-game also a bit like a puzzling-game that we really liked. The different towers do different things and for some enemies you need specific towers to succeed. The thinking is always like “what tower may I need next? Are there some underground- or flying-enemies coming?”. That’s exactly what we wanted. A challenging tower-defense with some changes to the basic mechanic that is just the towers and enemies.

Levels We did manage to make some nice levels and quite a few of them. At first it looked like there are not enough variations for the levels to have even 5 different ones of them. At the end it worked, but we wish that we would have realized the option to make bigger levels earlier. So that we could have more different levels with more different designs.

System Requirements We are proud of our small file size. With only a few megabytes more than 130MB it is really small compared to other games and without our sound files its only about 10MB big. That makes a large HDD or SSD unnecessary. Also, we don’t need much processing power, so you could have a simple machine and still be able to play our game. Because we managed to fix some rescaling-problems it is also possible to play on any screen. The only problem we ran into, is a small lag when loading the textures at the beginning of the game. We didn’t have much time to fix this and it’s only a small problem, but it is there and not the perfect outcome. At least we think it’s a problem with GameMaker itself.

**Other Mistakes ** We are mostly proud of our end product. And we are really proud of our soundtrack that Valentin Muchow created for us. But we wish we had more time to include more sound-effects and make the world a little bit more alive. Maybe with animals walking through the woods or some birds flying around. Maybe even some clouds. Also, animation of when the towers firing ammunitions. But we didn’t have enough time for that and so the weather is the only thing that changes how a player can see our forest. Only the path changes and nothing else. We wish we could have done more and were a little faster on the prototyping-phase then we were now.

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