Alpha 0.1.1
In this version we rewrote a large portion of our code to use more parent objects and allow easier expanding for future updates. This includes all towers, bullets, enemies and a new loading screen that allows some Managers to only exist once in the game (marked as persistent and loaded in the loading screen). These changes allowed us to expand faster and more reliable than what we could achieve without a good new structure.We added the first version of an energy-tower and with it optimized the way how we would go about using energy with the towers. Also, we added a set of placeholder graphics to make developing faster.With that we added the ability to bullets and enemies to rotate their sprite in the direction they are moving so everything just rans a bit smoother and looks better. We also optimized the collision boxes of the enemies to not shrink if they take damage (the sprite shrinks when taking damage).Before this update we also had a bug that allows players to get money if an enemy comes through to the base. We fixed that bug in this update.We also added one of our most important debug-features: The Debug-Manager, that allows us to change variables in game, switch rooms or give more of something. Everything in-game. Also, it shows some more information about towers and enemies if it is enabled.
Get Soviet Cargo
Soviet Cargo
Tower-Defense in a UDSSR-Setting
Status | Released |
Authors | Steven Paw, Hai Lam Dang, Timur Lüdemann |
Genre | Strategy |
Tags | 2D, russian, Sci-fi, soviet, Tower Defense, udssr |
Languages | English |
Accessibility | High-contrast |
More posts
- PostmortemFeb 25, 2021
- Release 1.0.0Feb 25, 2021
- Pre-Release 0.3.0Feb 24, 2021
- Beta 0.2.2Feb 24, 2021
- Beta 0.2.1Feb 24, 2021
- Beta 0.2.0Feb 24, 2021
- Alpha 0.1.3Feb 24, 2021
- Alpha 0.1.2Feb 24, 2021
- Alpha Version 0.1.0Jan 13, 2021